▸ 2D / Corner / Filled / 3D / Bubble Box ESP
▸ Full Skeleton with glow pass + gradient shading
▸ Classic & Gradient Health Bars (green→yellow→red)
▸ HP Flash — pulsing red outline on damage taken
▸ Smooth ESP — interpolated, no jittery boxes
▸ Last Known Position Ghost — fading box where
enemies were last seen, with configurable fade time
▸ Velocity Arrows + Prediction Line — see where
enemies are moving before they get there
▸ Stance Icon — Stand / Crouch / Prone / Knocked
▸ ADS Indicator — know when they're peeking you
▸ Aim Target Highlight — pulsing ellipse on your
locked target
▸ Name / Distance / Team Badge / Speed (m/s) labels
▸ Off-Screen Arrows with distance
▸ World-space Distance Rings (50m / 100m / 200m)
▸ Rainbow ESP + Per-Player Unique Color modes
▸ Gradient box fill, head dot, snaplines
▸ LOD System — auto-disables heavy features beyond
your set range to keep frames clean
▸ Bone select: Head / Neck / Body / Auto-Nearest
▸ Smooth Aim with Aim Curve control
(Linear / Ease-In / Ease-Out / Ease-In-Out)
▸ Dynamic FOV — widens at range, tightens up close
▸ Aim Wind-Up — ramps smoothness over first N frames
on a fresh lock (looks completely natural)
▸ Aim Wind-Down — gradual release on lock loss
▸ Humanization — randomized micro-jitter
▸ Post-Kill Delay — pause before targeting next enemy
▸ Target Switch Delay — no jittery target swapping
▸ Hold Lock Mode, Close Lock, Snap Aim, Rage Mode
▸ Triggerbot with vis-check + configurable fire delay
▸ Movement Prediction
▸ Lock-on HUD — top-center card showing target name,
HP%, and distance while tracking
▸ Aim Indicator — subtle pulsing dot while active
▸ Panic Key — kills all features instantly
▸ 2D Mini Radar (size / range / position all config)
▸ Color-coded dots: visible / invisible / team
▸ Self dot + yaw direction line
▸ Web Radar — open a browser on any device on your
LAN and see a live interactive radar. No setup.